Unhaunter v0.1.1 released
·
6min
·
deavidsedice
The game is now kind of playable! The MVP is roughly done!
This release focuses on adding the Sanity mechanic, improving map loading performance, adding a new School map, and numerous bug fixes and smaller improvements.
✨ Features
- (Sanity) Implemented a new player Sanity system. (
c901757
) - (UI) Added average sanity display to the end-of-mission summary screen. (
5704829
) - (UI) Player sanity level is now displayed in the truck UI. (
c901757
) - (Maps) Added map selection screen, allowing players to choose from available maps. (
f7a5cb3
) - (Maps) Added a new map: School. (
c930ad5
) - (Maps) Added a second house map. (
ce47bbc
) - (Pathfinding) Implemented hierarchical pathfinding for potential AI improvements. (
e49aa26
) - (Evidence) Added UV light, Red light, and Night Vision as evidence mechanics/tools. (
4f6d226
) - (Gear) Added Geiger Counter gear for ghost identification. (
2f30d7c
) - (Gear) Enabled EMF Meter, Recorder, and Spirit Box to contribute to classifying the ghost type. (
3736364
) - (Gameplay) Implemented functionality for the repellent item to "unhaunt" or affect the ghost. (
919eaaa
) - (Gameplay) Added a pause screen accessible during gameplay. (
1a6bd70
) - (Gameplay) Added an initial version of the mission summary screen with scoring logic. (
f3ca521
,bc53292
,90039d5
) - (Gameplay) Implemented basic behavior for the ghost repellent item. (
675d8dd
,145b193
) - (Gameplay) Implemented freezing temperatures as evidence for specific ghost types. (
0e2a348
) - (Gameplay) Added internal representation of ghost types for game logic. (
8ca1600
) - (UI) Implemented logic for filtering possible ghost types based on collected evidence in the truck UI. (
1040445
,f53694e
) - (UI) Added a visual indicator in the truck UI to show the currently selected ghost guess. (
4b6c4e7
) - (UI) Added UI elements in the truck for displaying collected evidence and selecting ghost types. (
59ab002
) - (UI) Developed initial drafts and proof-of-concept for the Truck/Van user interface. (
6cb2ace
,114981e
,9d601c2
) - (Interaction) Made elements within the van/truck interactable. (
2da80e2
) - (Interaction) Implemented collision detection for the van/truck area. (
68b049a
) - (Gear) Implemented functionality for the audio recorder gear. (
45af529
) - (Gear) Added different torch types (UV, Red Light) besides the standard flashlight. (
6825a51
) - (Gear) Added an initial functional version of the EMF Meter gear, including sound effects. (
3ef381c
) - (Gameplay) Implemented the mechanic where ghosts actively lower the temperature in rooms they inhabit. (
e7f82b2
) - (Gear) Developed the thermometer gear, enabling it to measure room temperatures based on ghost presence/activity. (
72ffdec
,49c3073
,84d9716
,e7f82b2
) - (Gear) Added customization options or behaviors for the flashlight. (
38b3993
) - (Gear) Connected flashlight state/information to relevant game systems (e.g., UI, lighting). (
51ed352
) - (Gear) Created initial placeholder implementations for all planned gear types. (
a379786
) - (Gear) Implemented the first fully usable gear item (likely flashlight or EMF). (
0119c18
) - (UI) Added on-screen reminders for key bindings or controls. (
9ff233b
) - (Gear) Implemented the ability to cycle through available gear in the inventory. (
2d519eb
) - (UI) Added UI elements to display the player's current gear on the main game screen. (
c9ebe51
) - (Gear) Created the initial implementation and assets for the player's gear inventory system. (
7863758
) - (Gameplay) Implemented basic ghost movement AI/behavior. (
d1935ba
) - (Gameplay) Added a basic ghost entity to the game world. (
c93eac2
) - (Gear) Implemented the ability to turn the flashlight/torch on and off. (
6949476
) - (Interaction) Implemented interaction logic for doors (opening/closing) and lights (turning on/off). (
53762e3
) - (Interaction) Added the ability for doors to be opened and closed by the player. (
519d784
) - (Map Loading) Implemented system for parsing entity behaviors from Tiled map data. (
14c6dbf
,ede10c3
) - (Map Loading) Implemented a basic visibility/fog-of-war system. (
15d7047
) - (Gameplay) Re-implemented basic collision and lighting after Tiled map loading refactor. (
8ea2a49
) - (Map Loading) Implemented the initial system for loading maps directly from Tiled
.tmx
files, including layers, tilesets, objects, and sprite flipping. (565711d
,bf2d936
,b6dcbd4
,7a4e44f
,4f3a184
, etc.)
🚀 Performance
- Improved performance of map preloading. (
5b741b4
) - Included various optimizations alongside the new school map. (
c930ad5
) - Implemented additional performance optimizations. (
2d831f0
) - Addressed various performance issues across the game. (
651598f
) - Prevented invisible tiles from being rendered. (
099489f
) - Implemented rendering optimizations. (
b3af601
)
🐛 Bug Fixes
- Fixed rendering issues in the top-left corner of maps. (
ba47b19
) - Fixed issues with gear display in the user interface. (
0cd082d
) - Corrected issues with the player's spritesheet atlas. (
7abe7e9
) - Fixed problems with displaying gear statistics accurately. (
bb6b7ec
,20e0b25
) - Fixed a rendering bug related to the wgpu backend. (
fbe6db6
) - Ensured only one ghost type can be selected as the guess at a time in the truck UI. (
c21b4fa
) - Fixed an issue with improper camera initialization. (
ca0cbad
) - Included a small visual fix related to the van. (
2da80e2
) - Ensured the player character remains visually discernible in dark areas. (
4e2bd47
) - Addressed several other minor bugs alongside van collision implementation. (
68b049a
) - Implemented various minor bug fixes. (
6343a83
) - Fixed issues related to sound playback and ghost temperature mechanics. (
6c5ee3b
) - Fixed issues related to the lighting system, ensuring all light sources function correctly. (
7d7f20d
) - Improved alpha blending for transparent sprites/materials. (
81b4b90
) - Corrected sprite Z-ordering (depth) and visibility issues related to the new Tiled map loader. (
5fa7cbf
) - Minor fixes related to rendering and shaders. (
3bd67da
) - Addressed various visual glitches. (
b3af601
)
📈 Improvements
- Adjusted sanity mechanics/values. (
4625deb
) - Made revisions and improvements to the second house map. (
d0869bf
) - Improved the visual displays for various gear items (EMF, flashlight, etc.). (
7634f55
) - Adjusted and tuned the game's lighting system. (
901244a
) - Adjusted the color output/filter for the video camera. (
193c58d
) - Made minor adjustments to the EMF meter's behavior or readings. (
81b39f8
) - Tuned temperature parameters, potentially making temperature readings easier to interpret. (
ab5cb17
,d03d81f
) - Made adjustments to visibility calculations or rendering. (
88a914f
)
🔊 Audio
- Added background music to the main menu. (
037a428
) - Added sound effects for the Spirit Box gear. (
666a404
) - Added sound effects for opening and closing doors. (
823a51b
) - Added various ambient background sounds (house noises, birds, etc.). (
4a5617a
)
♻️ Refactoring & Chores
- Refactored code by splitting player-specific logic from
game.rs
intoplayer.rs
. (8e778dd
) - Renamed
ghosts.rs
toghost_definitions.rs
for clarity. (6619fa6
) - Started migration to Bevy engine version 0.13. (
36a405d
) - Created a dedicated module (
ghosts.rs
, laterghost_definitions.rs
) for ghost definitions and logic. (64cf080
) - Performed significant refactoring of the gear system and individual gear implementations. (
c78d167
,eab5b13
,32484dd
,38b3993
) - Removed an unused/outdated dependency related to XCF (GIMP image format) loading. (
d02b897
) - Refactored collision detection logic using Bevy's SystemParam. (
e4f0643
) - Changed loading order to ensure sprites are loaded before the map attempts to use them. (
1da12eb
) - Performed extensive code cleanup and refactoring across multiple modules. (
2e7446f
,2b2a037
,0bc882c
,cc8fc28
,e01695e
,3b5b110
) - Cleaned up compiler warnings. (
70e4610
) - Switched map/sprite rendering to use a custom Bevy material/shader for more control. (
a3c217b
) - Added debugging tools to investigate rendering performance. (
4af42a1
) - Changed the application window title. (
6fb4a7e
) - Removed debug print statements (
dbg!
). (0fa7868
) - Updated various project dependencies (
Cargo.lock
,Cargo.toml
). (acb0bd4
,870c6c0
,d4f7220
,cfb7552
,4543b93
,452d9c9
,2a740c6
, etc.)
📚 Documentation
- Added instructions for profiling the game to README. (
2f8f56d
) - Made significant updates and improvements to the README file. (
1c0bc2e
,b9ebabb
,76d6732
,3609ced
,f54466e
)
🎨 Assets
- Added new monospaced fonts (Kode Mono, Victor Mono) for UI elements. (
eb2f7ec
) - Added several new fonts (Chakra Petch, Overlock, Syne, Titillium Web) for UI and text rendering. (
16f43a1
) - Made various updates to game assets (sprites, maps). (
6063ee4
,e47607d
,8ff0eacc
)