Second playtests of the game

· 3min · deavidsedice

After the release of Version 0.1.3, I got Sl4cer to try again, and Lomofear too; and he's on Windows.

Playtest with Sl4cer - 0.1.3 - 2024-03-12

  • Overall the game was found to be very entertaining with almost no issues to speak of.
  • Ghost hunting internal state does not reduce when not hunting. This leads to the player exiting the location, the ghost calming, yet when the player enters again the ghost insta-hunts.
  • Sanity was lost during out of the house excursions - not wrong but... unexpected?
  • Player was not going back to the van, so sanity was not restored
  • Screen becoming red to indicate damage was preventing the player from viewing the game.
  • Player had blue light protection on the monitor.
  • However, it was very useful to convey risk and make the player flee.
  • Health recovery is too strict. Takes too much time to begin healing.
  • Typo was found: "breach" misspelled in quick evidence help text.
  • Controls might be hard to grasp.
  • University map was playable; lighting takes 140ms, which is noticeable if mentioned, but I had to point it out for the player to notice.
  • Ghost might be a bit difficult. Maybe "angriness" should mostly reset to 0 or to much lower values so we get a hunt once in a while; right now it seems that the hunts quickly become very recurring.
  • Maybe set the angry max level to a random value, and each time it resets, set it to another random value? So we never know if it's going to attack soon or late.
  • Craft Repellent still has no feedback.
  • Exit truck and end mission might be too close. (This was earlier feedback that was missed)
  • Player is worried about misclicking the End mission button.
  • Suggestion: Maybe Craft Repellent and End mission should have a "click & hold" mechanic that fills a bar for 1 second, to give feedback and therefore confirm that the user wants to do that?
  • Definitely too many items in inventory. The player was scrambling around and looking for a key to cycle inventory in reverse.
  • Player attempts too often to run the flashlight in "HI" mode, overheats, and then it does not turn on at all. Probably we should make this mechanic more lenient.
  • Ghost was able to go outside the house in the university.

Additional:

  • R and T are "left" and "right" on the keyboard but they map in reverse to the gear in the UI which can be confusing. Maybe instead of changing the UI, switch [T] for [TAB]?

Screenshot of Unhaunter game

Playtest with Lomofear - 0.1.3 - 2024-03-13

  • Building on Windows is easy - just Rustup install, Windows VS Redistributables, Cargo run.
  • Player was very fast on picking up the game basics.
  • They went to the van very often (sl4cer almost never went).
  • First game took 16 minutes, 2 repellent attempts.
  • Ghost was hard to see, the Breach wasn't seen at all; it needed to be explained.
  • There's a problem since it seems we need to coach players to understand the game.
  • WASD controls felt very natural.
  • Flashlight in HI turns off and confuses the player - probably should fall back to "LOW".